Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. It's the perfect weapon. Advanced shields require Strategic Resource to make. 能源消耗:-250. To get it out of the way first, IMO the only thing the disruptors are good for is unlocking Arc Emitters, which are the only armor-bypass weapon that does reasonable damage. In our search for perfection, we scrutinized every. To edit these, drag the handles on the wireframe emitter shape in the Scene view. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 2K at -80% upkeep. The new VPL-XW7000ES ($27,999), VPL-XW6000ES ($11,999), and VPL-XW5000ES ($5,999) replace four existing models in the. Arc emitters are good. - My plan is to completely bypass their shields and armor with my Battleships and then deflecting their torpedoes and Strike Craft with PD and Flak picket. Ennemy does not increase its hull over tech, loadout or time. Arc Emitters are a situational advantage. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Always use the Focused Arc Emitter. Your other weapons might spend the whole time hitting shields and armor and contribute zero to additional hull damage. 对该项目的细节说明请添加至相关页面. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Then the rest are super-carriers, with some point defence to soak up a few incoming torpedos and enemy fighters. Arc emitters will have their DPS & range lowered. Reply More posts you may like. , where the electric field strength is high enough to ionize the gas. I found the AE to be my go-to anti-FE weapon, and then after that I just kept using it for everything. Bostonian. Arc emitter self stun in multiplayer. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 Modifiers. May 3, 2022 @ 2:51pm Just had a similiar experience, complete with unbidden. Always use the Focused Arc Emitter. " Pro Wrestling Since pretty much any wrestler who is booed is a heel , outside of some bizarre circumstances like X-Pac Heat , most are well aware of what they are and don't see. Plasma is obviously an exception however- it does too little damage to shields. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Arc Emitter A handheld weapon based on electric discharge coil technology. Has no use against. )”. . Consoles: 5 Tactical, 4 Engineering, 2 Science (scales with level) 1 Hangar Bay, equipped with Command Kodai Fighter Squadrons. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. The advantage of the Arc Emitter is a 10% higher base accuracy. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons. The Arc Emitter is perhaps the finest weapon in the game. #3 cooltv27 Apr 1, 2018 @ 10:29pm Originally posted by Professor H. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Torpedoes & Strike Craft, plus Plasma and Arc Emitter 50% shields, 30% armor, 20% hull Destroyers with much the same except no Strike Craft They also have 1 Titan, 23K fleet power by itself. gosubuilder Which is better? Tachyon vs Arc Emitters vs Giga Cannon? Question Tachyon looks like it would be the best, but from a quick google search Arc emitters are the. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. You should focus on shields since they mostly have energy weapons. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. Abstract The special features of the central injection of electrons from the emitter discharge plasma into the discharge system of a planar magnetron are studied. 3: Arc Emitter A handheld weapon based on electric discharge coil. The present work concerns a further study of that initiation process under conditions of excellent vacuum and a clean cathode surface. I'm running Rapid Deployment which gives 10% range, and artillery battle computers give an additional 20%, so that bumps cloud lightning to. FAE stands for Focused Arc Emitter. - Arc-en-Ciel Cannon (x-slot weapon or titanic-slot). In 3. So an arc emitter can two-hit a battleship when lucky. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. A third benefit - more minor but still notable - is that ships with damaged Hull will fire slower, with their fire. Reply [deleted] • Additional comment actions. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. 50% pierce through the shield, but gets reduced by 50% of the ships armor. Throw in a titans perdition beam and then you are having a party. Arc Emitter Weapon. Leorio is a tall, manly-looking, fairly muscular young man with small brown eyes, black hair. 电弧发射器 (Arc Emitters) 解锁:在鼠标浮层中查看. , argon or nitrogen) or reactive (e. . Arc Emitters I'm pretty sure. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Arc Emitters may be the single highest DPS weapon, but you pay far more in trying to field enough of them to bring it into the same TTK range as a 'standard' battleship. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be very effective against larger sea creatures. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Small. Arc Emitter plus all cloud lightning vs contingency 3. Description. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. Since the enemy quite often has Small Ship dominated fleets, this works nicely for the inevitable QCB combat it ends up in. It also makes the Engineer much more profficient at defending both themself and the Sub as a consequence of unlocking a recipe for the Arc Emitter which is easily capable of stunning whole swarms of Creatures both from inside of the sub, and while fighting outside. He is currently a medical student, studying to become a doctor. Gear freebooter armor I, tactical arc emitter with 2 batteries (20 charges each) SPECIAL ABILITIES. That leaves you with lances or arc. Pulsers are just a fairly nice short range burst weapon, Ion Beams are nice support weapons. 0 unless otherwise noted. Enabled emitters. Electrical Discharge Coils are typically used to provide defense for a submarine's blind spots, or when creatures are close to/attacking the hull constantly and need to be shaken off. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way, especially if the enemy is. I am not a fan of the change for 2 reasons : 1 - This weapon. ago. tech_mine_dark_matter. On top of that Corvettes with either torpedos or missiles are good since they have massive armor and hull damage buffs, and with a large amount of vettes with high. Last updated for version 1. Emitting too many particles can cause performance issues on lower-end hardware. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Leorio Paradinight (レオリオ゠パラディナイト, Reorio Paradinaito) is a Rookie Hunter and a member of the Zodiacs with the codename "Boar" (亥 (い), I). List of all technology ids in the game to be used with "research_technology" console command. 6 I find that normal torpedo cruiser fleets to counter large ships and battleships fitted with arc emitters, hangar bodies and whirlwind missiles to kill everything else works great. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I use max shields + all shield-penetrating weapons. It's not just damage, it's even more so the. Depends on the enemy’s defenses. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekest具体改法为(仅适用于steam正版):. Carrier computer. Abstract. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. So that makes them quite strong for sure. Tbh an arc emitter is probably the worst weapon you could choose for fighting guardians. Especially in the early game your enemies will be mostly hull, or at least a pretty balanced mix of hull / shields / armor; in this case the pure hull weapons aren't all that. Weapons designed for creatures Diminutive or smaller, or Huge or larger, generally cannot be effectively used by Small or Medium creatures. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. New Combat ComputersMaximum Range Computers will use the ship’s longest-ranged weapon range as their formation. 07 Tg of SO. Longarms are handheld, long-ranged weapons that must be held and operated with two hands. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. Arc Emitters also benefit from the fact that Repeatable Technology does not have any Hull equivalent, excepting for Defense Platforms, so in the case of super-high repeatables Disruptor/Emitter tech will rapidly outpace defenses. Description. woundedspider. Every Arc Emitter shot does an average of 850. 25+ arc emitters (or 50+ if you stack fleets) going off before. Usage: 2. Arc Emitters have 3 strengths: Perfect (100%) accuracy. • 4 yr. 维护. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. To balance Arc Emitters they should add hull point repeatables for late game research. It also makes the Engineer much more profficient at defending both themself and the Sub as a consequence of unlocking a recipe for the Arc Emitter which is easily capable of stunning whole swarms of Creatures both from inside of the sub, and while fighting outside. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. When the trigger is held, the weapon will charge up and then fire a beam after a delay of 0. The guns strip the shields, the lance cooks the rest. 1 Introduction. 能源消耗:-250. 1. Synergizes well with the Carriers core. 0. 2. The xl class arc emitter is great for your battleships and with like 6-10 battleships in a fleet you can knock out 3-4 contingency ships before they get through to your first ship. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. This mod also adds two new. - 2 extra tiers of Autocannons. Lance, giga cannon and emitter means anyone will have a bad day. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you're going the FAE path, then you don't want Kinetic weapons at all. To quickly find a tech in this list press ctrl + f and type in the techs name. Ranged integrated tactical arc emitter +6. 1. I really hope the Arc Emitter gets changed before release as in it's current state it's nigh useless. Farnsworth: Originally posted by cooltv27: its average damage is much lower than the. Almost 40–70% outages on power networks are caused by lightning [1-3]. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. For submarine weapons, see Submarine Weapons. Environment any Organization solitary, pair, or assault (3+)Lightning Gun: The Lightning Wizard talent at the end of the Electrician path unlocks the Arc Emitter, a battery-powered discharge coil that fires a high voltage electrical blast that chains across walls and floors and between entities. Then I just mass research the tech to. I think if the blast is centered on the guardian the stun can last for like 40 seconds. )Arc Emitter: 35 Fulgurium Chunk (x2) Titanium-Aluminium Alloy (x2) Copper: FPGA Circuit Plastic Fulgurium Chunk (produces 1 items) Electrical 50 Talent: Spec-Ops 40 Thermal Goggles: 20 Copper Plastic (x2) Fulgurium Chunk (for 1 deconstructed item) FPGA Circuit Plastic Fulgurium ChunkIn this model the lifecycle of the arc as divided into four parts: trigger, plasma ionization, plasma evolution, and surface damage. Arc Emitter Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. - Toroidal Plasma Railguns: Now create a small secondary explosion when hitting armor, and have improved visual effects on impact. 7. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be very effective against larger sea creatures. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. If we accept the statistical average for the Focused Arc Emitter's damage, which will be about 850 and pierce armor and shields, you would need to hit this guy 1400 times to kill it (assuming you don't have any of the repeatable techs that boost damage). Description. Majority of fleet - 1XL focused arc emitter, 5L cloud lightning 4 battleship screen in each fleet - 1XL FAE, 4M disruptors, 1H hangarbay, 1L cloud lightning. Emitter-Linked weapons provide a passive boost to Starship Shield Restoration and Starship Shield Capacity. Lightning trip-out is a severe problem that threatens power supply. Arc Emitters Role: Point Defense Fires arcs at random hostile targets in a wide cone. Weapons designed for creatures Diminutive or smaller, or Huge or larger, generally cannot be effectively used by Small or Medium creatures. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. The Arc-Emitter is generally preferable in the late game, as it benefits from research repeatables and tends to overtake the other two. 13 votes, 22 comments. In singleplayer you can just mass these, the AI will never counter them. Sublight speed considered a debuff against 25x crisis because the player's advantage is the range of arc emitter. This command will research the technology type with the specified ID. If using ship with giga cannon and kinetic. That leaves you with lances or arc emitters. Have a screenshot of it. ; About Stellaris Wiki; Mobile viewThe Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. A battleship has around 3000 hit points. I saw 2 Omega MRM, 2 Omega Medium disintegrators(?), and 4 Omega arc emitter Reply reply LordOhnose • Four shock repeaters, missiles are resonator MRMs, front mediums are disintegrators, two remnant heavy autocannons in the back, and four remnant large pd lasers, built in weapon is an avenger. There are 2π radians in a circle. Data is potentially outdated: Last updated for version 1. The mega cannon is good against everything, since weapon systems can target individually that means most of the damage bonuses are wasted and that there are no obvious weapons to synergize with. Studies from U. Durable emitter assembly with unique design for increased filament life and simple maintenance;. 2 days faster than the Arc. Rare resource cost? neglible compared to everything else on a battleship. Might actually be better for keeping your Battleships healthy, now that I think about it. --------------. ?It doesn't matter whether you pick energy or kinetic or explosive, as long as the weapons you use are ignoring shields and armor. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. It does fail against a players full giga cannon + neutron launcher battleships though. All rights reserved. The Emit method will cause the ParticleEmitter to emit the given number of particles similar to how ParticleEmitter. While it can be used. Kinetic Weapons - 2 extra tiers of Gauss Cannons. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. (2) Battleships to kill at range with X & L slot weapons. Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. These are energy weapons too and they completly ignore shields. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. And if the enemy's fleet. The technique is an evolution of William Duddell’s “singing arc” of 1900, a nd. Combining with available data for the composition of its high-temperature (~ 700 °C) crater gases, Anak Krakatau may release annually 0. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Duddeles back in 1900. The medium version has a chance to produce a chaining arc, and the large can produce multiple chaining arcs. Statistics AfflictionsSubscribe to downloadMagic Reactor Controllers (NERFED BY DEVS) Subscribe. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. - Arc Emitters - Autocannons - Disruptors - Kinetic Battery - Mega Cannon - Particle Lance - Plasma Throwers - Proton Launchers - Space Torpedoes - Swarmer Missiles Other weapon technologies remain normal technologies. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. The shock only travels a limited length, but can travel. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. This in combination with devastator torpedo corvettes make a deadly late game fleet for any enemy, fallen, awaken, synthetic, or extra dimensional. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Numbers roughly add up. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. In this video I explore which XL is the most powerful in new 3. Arc Emitters are great if you stack a fleet with them. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. which of the 3 type, specifically. ago. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. The Arc emitter splits its damage up too much. It is like that. The focused arc has 100% armor pen and 100% shield pen. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. In singleplayer you can just mass these, the AI will never counter them. Medium disruptor has range 60 and average damage 6. In singleplayer you can just mass these, the AI will never counter them. In singleplayer you can just mass these, the AI will never counter them. Arc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Vulnerable to kinetic weapons. 741. --------------. true. You need to make Counter keep a list of objects that are observing it ( Vec<Arc<dyn EventListener>> ), and notify them about changes. Most weapons use. Due to their low damage they make it very likely enemy ships will disengage so they're practically useless against enemy empires, but they're an option against the crisis. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. They are best used to support tachyon lances, roughly one emitter for every three or four lances. You could be aiming in a direction where no one is, and have people be basically off screen in. You might be able to kill anything with a bypass setup, but your alpha strike will be worse meaning you take more losses and 25x all crisis is an. Arc pistols fire deadly, stunning blasts of electricity at ranged targets. 415K subscribers in the Stellaris community. 例如:“异种. and the assistant ended up getting both talent trees that the engineer was locked out of. Unbidden are heavily shielded, so penetration still works very well, and that's what I used. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. Now my strategy for dealing with FEs is simple, start the battle at a close a range as possible. An electric arc heater ( plasmatron) is a low-temperature plasma generator in which an arc discharge is used as a heat release element. Business, Economics, and Finance. (And Arc Emitters just seem like the best X Slot Weapon now anyway and Disruptors are also alot better) TlDr: Half your weapons ignore shields, while a quarter is shit against them and the other quarter is shit against armor, forcing you to take down ALL the enemys defences and beeing inefficient at it. Of note is that all types of Revolver ammunition possess some level of armor penetration, making the Revolver. Don't bother with Strikecraft. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. In this mod you will find: A submarine file containing pre-wired assemblies for new-style Magic Reactor Controllers for your learning pleasure. XL weapons target large ships first and large ships have lots of armor. Damage on the arc emitter can be 1 to 1700. Bulk: L. Also, Arc Emitter / Cloud Lightning / Disruptors only really start to shine once your enemy is deep into repeatables. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Advanced arc emitters can be used at a longer range and are. Every Giga Cannon shot does an average of 1750 damage, if we divide that by its accurcy we arrive on 1050 damage per shot. 2: Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. 类型:能量. - Arc Transformer - Converts power in to arc energy to be used by Arc Emitters and Galvanic Armor. kay thanks for help ! #2. DIG TOP 12 Port Manifold (21) Assemblies for 12 Port. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Bulk: 1. The downside of option 2 is the reduced firepower of cloud lightning means enemy ships have a better disengagement chance but the massive shield and armour of FE/AE fleets means pure. This arc deals 1d8 electricity damage to each target (Reflex DC 11 to half). Mid/Late: Combined Fleet Meta: (1) Picket Cruisers to tank damage and kill larger ships with Torpedoes, whose damage scales with target size. Question Does anyone have a fix for it, i like the gun, but it seems lackluster because of the 1-2 seconds the user spends stunned in multiplayer. There are only very select circumstances where they are preferable to other weapons: either if you are well behind in tech that you'd lose a straight slug fest, or are so late in the game that armor/shield renewables are overwhelming to anything but arc emitters. Like? 👆Zombie Video: Gaming Channel: Discord: Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube. Turrets fire a series of pulses across a 360° arc, which has the widest firing arc, but the lowest damage output of standard energy weapons. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Thus we can expect a Revenant to die for every 5 Arc Emitters. 12000. Special: Stun. 7887323943661971830985915493 1 - (Arc Emitter + 6 Dis) / (Arc Emitter + 4 CL) = 1 - (165. Arc emitters are unreliable in terms of damage, which limits their effectiveness. A glow discharge with a hollow cathode and a vacuum arc were used as an emitter discharge. These weapons will always have at least a 10% chance to hit, but between, say, an arc emitter and a torpedoe hit, the torpedoe is almost always going to do far, far more damage, while the. With all my weapons being energy I focused on gaining blue crystals and repeating +energy damage tech. the op tested it by having an assistant apprentice in the same job he was and proceeded to do the graduation and compare the talants that they received. Actually, the Arc emitter line of weapons has a very big flaw, they have such a wide range of damage values that you have a chance of doing 1 damage on a hit. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. My players are just about to enter this encounter, and when looking at the Stat block, I noticed that in its gear it has listed an integrated arc rifle, but in its ranged attack list it shows an integrated arc emitter instead. The Revolver is a one-handed long-range small-size firearm. I somehow (or rather my tower) got the arc emitter stuck backwards. This page was last edited on 14 October 2017, at 11:50. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got smaller anti-armour. Arc Emitters are only good against the Contingency. Advanced arc emitters can be used at a longer range and are used by military. Netafim Netbow Dripper Arc (8) Multi Outlet Drip Irrigation Manifolds. 75 seconds, using various Fuel Rods as ammunition. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). Focused Arc Emitter+Cloud lightning. - Wave Motion Gun & Dimensional Wave Cannon (x-slot weapons) - titanic-slot versions of Particle Lance, Arc Emitter and Wave Motion Gun (Apocalypse DLC) - 2 extra tiers of Mining Drone Lasers. I tend to use the focused arc emitter, and either neutrons or the lightning weapons, and fighters. ) It is primarily intended as a companion mod for Arc Emitter Miniaturization, so that players can choose to standardise their whole navy around arc emitters. 解锁:在鼠标浮层中查看. Arc emitters are good. I tried searching for mods, but found none up to date. (and that on each ships independantly, to let them each a minimum of "polyvalent effectivness" in cases they must aim alone and basicly to never be weak in anykind/maximum of spacebattle contexts they can meet. Arc Emitter. And if it does happens- you have disruptors, cloud lighting and arc emitter. They emit an electrical shock when activated, stunning creatures for a short time and burning them. Submarine Weapons are installed on every Submarine, and can be swapped for other weapons in the Shipyard. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. In Battleship vs Battleship (so MP because AI designs blow), things may change since the meta there is Giga Cannon + Neutrons as the games don't last. Emitter-Linked Phaser Turret is a Phaser-based directed energy damage weapon available for starships. The injection of electrons was carried out through the central hole in the magnetron. But by this stage you aren't really caring, what's efficiency when you can pump out battleships. 0 The current game version is 1. Arc Emitters have 3 strengths: Perfect (100%) accuracy Hit multiple targets Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most. It's not worth considering Disruptors. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. They have a two-pronged emitter that directs the electrical blast and a bulky chamber that holds the capacitor. So you're often better off equipping just the arc and saving up on minerals unless it's not an issue imo. Go check the damage range of the Arc Emitter. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Their damage will fall off with distance to the target. Emitter-Linked Phaser Turret is a Phaser-based directed energy damage weapon available for starships. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Weapons are Items or Installations that are used primarily to damage opponents. A place to share content, ask questions and/or talk about the 4X grand strategy…Anak Krakatau thus appears to be an important persistent emitter of volcanic volatiles in the Indonesian arc, even though this very active region still remains weakly documented on that aspect. 25x Militarist; Arc Emitter is always the 2nd one, helping Neutronic or Tachyon asset to be able to also have good strikes on the opposit weakness. Be warned - this always emits exactly the number of particles even if Roblox' graphics settings are lower. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. So having it in the base game would do wonders. I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. 花费:2293. 在这个文件夹中找到两个能够使用Excel打开的文件,一个是ODS文件,一个是CSV文件,ODS文件是打开后不会乱码十分整齐的文件. Late-game I use battleship only fleets. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Archived post. Long range, high DPS and balanced damage types. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. A high level in repeated weapon energy tech is several times more efficient at doing the same task on average. Usage: 4. Arc BB has a problem that disruptors or cloud lightnings it can equip are short ranged and generallly inefficient dps wise compared to the arc emitter. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. 在steam中打开游戏本地文件夹. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. This arc emitter will link with other arc emitters from the same gun, to arc between them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures. The advantage of the Arc Emitter is a 10% higher base accuracy.